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News

Changes to the game, newest first, as the news command shows them.

2026

    • "give bag cha" now gives to Cha even when "cha" also matches your own name or description, instead of saying "What's the point of that?". 2.cha still picks the second match.
    • Coins weigh nothing now. Picking up coins, being given coins and getting your share of a split no longer fail as "too heavy", however much you are carrying.
    • Items left lying on the ground now fall apart over time: about half an hour for shoddy gear, two hours for ordinary items, six for exceptional and a day for superior work, while phenomenal and legendary items last forever. You get a warning before something crumbles, and picking an item up starts its clock over. Keys, corpses, items inside containers and things the world itself placed are not affected.
    • Camp fires now burn out when they run down instead of lasting until the next reboot.
    • Identifying or assessing an item now tells you its weight.
    • Type version to see when the game was last updated.
    • Most game updates no longer disconnect you: time stops for a moment and you carry on where you were. When the game does shut down or restart, everyone's progress is saved first.
    • Long screens no longer lose text when your client uses MSDP (Mudlet does). Rooms keep every creature and player in the list, and help, shop lists and identify come through whole.
    • Killing a player no longer leaves their attackers stuck fighting the body ("No way! You're fighting for your life!") until the dead player resurrects.
    • A spell refused because of its target ("You can only cast this spell upon yourself!") is no longer used up, and casting blindness or doom without a target asks for one instead of aiming it at you.
    • Half-elves can now cast spells from the level they can memorize them, one level early.
    • A failed spiritual hammer now says you lost your concentration instead of saying nothing.
    • Turn undead no longer calls undead creatures "not undead".
    • You can bash or trip a stunned or dying opponent even when you aren't the one tanking it.
    • Skills end with the right message: war cry no longer ends with whirlwind's, sneak no longer says you can steal again, and whirlwind, stunning fist, abundant step and empty body no longer report an error.
    • Looking at an item no longer shows another item's servings.
    • Identify and other spells now find a held or worn item by any of its names.
    • Clients that show experience to the next level (MSDP EXPERIENCE_TNL) now get the right number.
    • Fixed a memory error when characters were saved.
    • Fixed typos and missing line breaks in many messages.
    • Closed several security holes.
    • Builders: saving a zone no longer drops its hidden exits or the scripts attached to its rooms, mobs and objects.

2025

    • Updated the board system to use mysql for storage, so no more corrupted board files, or losing board history when changing servers, etc.

2022

    • Added damage numbers for spells and skills.
    • Reduced spell lag across the board to about 1/2 what it was before.
    • Reduced monk damage per hit.
    • Fixed winds of vengeance to not require a component.
    • Added ability for builders to quickly create a quest-giving mob.
    • Mobs can now only be affected by a stunning fist attack once.
    • Changed item enhancing and gnome tinkering to only affect an item once, and they stack with each other.
    • Added a quest of new quests at Fireside Tavern.
    • The score command now shows exact numberss for AC, and also now shows ability scoresm hitroll and damroll.
    • Added the bard skill 'lore' as well as the lore command that can be used on both mobs and objs.
    • The identify spell now shows exact numbers in addition to descriptive text.
    • Reduced the required level for identify object to a level one spell for wizards and bards. Wizards gain it at level 3 and bards at level 9.
    • Added the affstats command which will give exact numbers on many spell and other affects. Still some abilities that only show on the affects command.
    • Updated the gear in Darken Wood zone to be more appropriate to it's new level range. (Once a low level zone, now a mid- high level zone.
    • Added a flag for barehanded weapon flag. Makes the weapon wieldable by monks and still get their barehanded bonuses.
    • Fixed a bug that sometimes caused loss of gear on idle-out.
    • Equipped gear and inventory loads/drops on mobs are no longer prevented from occurring because there are too many in-game already. Gear that loads inside objects will still only load once per boot.
    • Solace library can now be used to research mage spells.
    • Removed requirement to create a detailed description during character creation.
    • Locate object spell should be more accurate now.
    • Stunning fist and quivering palm can now be used without any command lag, if used outside of battle. Note that this will queue your next attack as stunning fist/quivering palm.
    • The quit command now allows you to keep your gear, but does not provide rested experience, like renting does.
    • Added quest mobs and a simple repeatable quest for goblin fort and seeker outpost east of Solace.
    • Locate object spell now cycles through mob-held/worn items before searching for player-held/worn items.
    • Good and evil characters can now devote to neutral deities and neutral characters can devote to any aligned deity.
    • Minotaurs can devote to Sargonnas regardless of alignment.
    • Added the new Monk class, along with 17 new skills specific to monks.
    • Players who are soloing, now gain 50% extra exp.
    • Added some quests to the Que-Shu Village.
    • Added deity spells and backstab multiplier progression to the abilities command.
    • Added the autoconsider command. See HELP AUTOCONSIDER.
    • Added the ability to add MUD time to the prompt.
    • Updated HELP PROMPT.
    • The text editor now uses @ commands instead of . commands.
    • Added the autosplit toggle option.
    • Fixed a bug that was crashing us.
    • Added a new quest type: kill mob vnums. Allows a quest to assign multiple mobs as the targets.
    • Added max hp, mv and presence to the prompt.
    • Decreased spell memorization times when not resting.
    • Learning special skills through spectrain can now be done at Brime, Vichtor at the high priest trainer in Sanction.
    • Added HELP SPECIAL TRAINING.
    • Added the ability to abbreviate keywords for mobs, objs, etc.
    • Added an item enhancing mob at Solace blacksmith. HELP ENHANCE.

2017

    • Updated devote command to only allow someone to devote to a deity the same alignment as them. Anyone with an existing deity of different alignment will have their deity removed upon login and will have to use the devote command to choose a new, alignment appropriate deity.

2016

    • Added the "heal" command which is an alias of "bandage".
    • Added small experience gains when someone raises a skill through use.
    • Fixed a bug where bard presence would sometimes drop below zero.
    • Added the sneak attack skill for rogues. See the associated help file.
    • Added the following druid spells: group minor heal, polar midnight, crushing rocks, storm of vengeance and winds of vengeance as well as their associated help files.
    • Added HELP RETURNING PLAYERS which details the majority of the changes made between 2013 and Summer 2016.
    • Added tactics skill for fighters and the accompanying help file.

2015

    • Added additional cantrips that are unlocked for wizards as they rise in level: acid splash, shocking bolt and fire bolt. Also reduced cantrip lag to coincide with other level 1 spells.
    • Improved the martial arts ability to give a chance for a 2nd kick as well as a chance to reduce lag after a successful kick.
    • Improved the identify spell to offer information as to who is able to use the item.
    • Made it so if a charmie/summoned mob makes the killing blow in a fight, that the kill credit will go to their master (as long as they are in the same room). Thus the charmie's master (and their) group will receive the exp for the kill instead of the charmie.
    • Also means there's no need to try and group charmies.
    • Fixed the trip, bash and bull rush skills so that the proper message will show when they hit. This was showing as a miss some times when the target had some kind of damage resistance that would reduce the skill damage to zero (effecting in a 'miss' message).
    • Fixed some of the deity spells that would not work, when targetting objects in general or people not in the same room as you.
    • Fixed it so that mobs will no longer critical hit, and the fighter improved/advanced/epic critical feats will only have their ability to proc a crit if the roll would have hit the target anyway. In other words, only a natural 20 is an automatic hit, though if the figher hits anyway, and they proc their improved crit abilities it will crit. If they miss, it will never crit despite their advanced crit abilities.
    • When a spell with a lasting affect (blur or bless for example) is cast upon a person who is already under effect by that spell, instead of the spell failing, it will now 'reset' the spell, removing the existing effect and giving the person the spell effect again with the base duration.
    • Added the following skills for fighters with help files: improved critical hit, advanced critical hit, epic critical hit.
    • Added the following skills for rogues with help files: improved impaling, advanced impaling, epic impaling.
    • Added ability for everyone to make critical hits (mobs included).
    • Added help file for 'critical hits' as well.
    • Modified strength bonuses so that strengths of moderate amount (ie. between 8 and 15 or so) give a percente chance to get a +1 to hitroll and/or damroll, with greater percent for higher strength values. The hope is that people with moderate strength can still benefit, instead of all or nothing.
    • Added racial benefits as follows: KENDER: Dodge ac bonus & increased gold rewards from mob kills.
    • GOBLIN: Dodge ac bonus & improved combat initiative bonus.
    • HALF-ELF: Natural infravision & gains spells/skills 1 level sooner.
    • HUMAN: Increased skill/spell success chance and gets skill gains quicker.
    • DWARF: Natural infravision and reduces all incoming damage by 1.
    • ELF: Natural infravision and +1 to all weapon/unarmed attack rolls.
    • MINOTAUR: Chance to receive a free gore attack each combat round.
    • GNOME: Access to the tinker ability, to improve weapons & armor.
    • Help files updated for all races plus the tinker command.
    • Updated the BERSERK help file
    • Changed color of spell/skill combat effect messages to magenta
    • Added auto bash for paladins.
    • Updated the following zones: Temple of Chemosh, Thelgaard Keep, Temple of Morgion, Lord Anias' Estate, Icewall Castle, Solace Training Pits, Que Shu Village, Solanthus, Sanction Palace. For the most part, the updates consist of re-added previously removed item loads.
    • Fixed the lag timers on bash. Level 24 and higher allows for less lag when bashing, and more lag on the target when they are bashed.
    • The setcamp cooldown timer should properly expire now.
    • Added the spell 'ray of frost', which is a wizard cantrip, meaning they can cast it without having to memorize it, unlimited times.
    • Fixed a bug with stone body and advanced shield defense, which would not properly reduce damage in some situations.
    • Fixed the spell message for admonishing ray.
    • Silence and slow spells now properly indicate that the target has resisted the spell instead of simply saying, no effect.
    • Improved paladin mem slots at high levels.
    • Added additional effect for divine bond at level 24, adding PvE damage in addition to the existing subdual damage bonus.
    • Updated the deadly juggernaut help file to indicate that the spell only procs its additional effect when making the killing blow on an enemy that is either higher level than the killer, or no more than 4 levels lower.
    • Increased the maximum length of a command and its parameters considerably
    • Added help files for: BANE, DIVINE POWER, INVISIBILITY PURGE, MINOR RESTORE LIFE, RESTORE LIFE, MAJOR RESTORE LIFE
    • Added clan functionality to the MUD. See HELP CLANS and HELP CLAN COMMANDS for more information.
    • Please contact an admin to be given a leadership position in one of the existing clans, as well as the opportunity to create your own clan.
    • Added the 'finesse' skill for rogues. See the help file for more info.
    • Fixed a bug wherein the 'order' command would crash the MUD.
    • Fixed a bug withj deadly juggernaut spell that was leaving a penalty to hitroll and damroll after wearing off.
    • Added a number of help files for spells and skills that were missing them
    • Added functionality to protection from evil and protection from good so that those under the effect of the spell will receive a benefit to armor class when fighting an opponent of the corresponding alignment.
    • Fixed a bug with the Thelgaard Keep carriage locale.
    • Enabled the ability for players using the autorest preference toggle to be able to auto-stand, if resting, when using the 'cast' command. This is to help accommodate those who are multiplaying with casting classes in the 'slave' window.
    • Increased number of pracs for all classes by +1/level. Existing characters please contact a staff member for retroactive gains.
    • Doubled the chance for most skills and spells to get a skill improvement, most of which are based to some extent on your wisdom ability score.
    • Added appropriate levelup information for characters when they gain a level.
    • Sample output is as follows:
    • You rise a level!
    • You have gained 10 hit points!
    • You have gained 2 movement points!
    • You have gained 4 practice sessions.
    • You have gained access to the 'cure blind' spell.
    • You have gained access to the 'cause light injury' spell.
    • You have gained access to the 'know alignment' spell.
    • Added a number of new abilities: Improved Shield Defense, Heroic Defense, Advanced Shield Defense, Epic Shield Defense, Disciplined Defense, Stone Body, Shrug It Off, Great Weapon Fighting, Improved Great Weapon Fighting, Advanced Great Weapon Fighting, Epic Great Weapon Fighting, Improved Berserk, Advanced Berserk, Epic Berserk.
    • All have help files. Please see the help files in game for more info.
    • The new skills are for barbarians and knights. Many more to come for other classes.
    • Removed the restriction for barbarians being unable to use 'magic' flagged items.
    • Barbarians can now wield ALL two handed weapons, regardless of class, race and alignment flags.
    • Re-arranged knight and barbarian abilities a bit. Removed dual wield for barbarians and pushed double attack down to level 10.
    • Added the autobash ability, a toggle-able passive for level 14+ knights.
    • This ability allows the knight to automatically bash (and stand) every 3 combat rounds.
    • Also added the setcamp ability, for rangers, druids and barbarians. This command creates a camp fire in the room that lasts 10 ticks, and increases the amount of hit point and move point healing for everyone in the room by an amount proportionate with the skill user's wisdom ability score.
    • Added passive abilities to the practice and abilities commands.
    • Attempted to fix bugs that prevented people from practicing the trip skill (now renamed to trip opponent) as well as not being able to memorize the defensive harmony spell.
    • Added the autorest command. This flag, when enabled, causes the person to automatically rest 20 seconds after finishing a combat. If the group leader moves, the person will auto stand prior to the group leader completing their move.
    • Added additional carriage stops throughout the MUD.
    • Added Air ships and Carriages.
    • Airships allow one to travel between major cities (Solace, Palanthas, Sanction).
    • Command to use is 'airship' (only at airship towers).
    • Carriages allow one to travel between important locations in each region, (Abanasinia, Solamnia, Taman Busuk). More carriage locations still to be added. Command is 'carriage' (only at carriage stands).
    • Also changed the level 5 deity spell from word of recall to cure critic due to the addition of the recall command.
    • Reimplemented old(er) deity system. Please see the devote and deity command.
    • Input on better spell lists for each deity is desired. Andrew Crawford's old code is still present, just commented out until it can be completed.
    • Added the last command for imms to see who has logged on recently. Note: One may still search for a specific player using the last command. If no name is specified it will list the last 20 logins.

2014

    • The rent system has been modified. We have added a free rent option using the command 'frent'. This will allow you to rent indefinitely, saving all your items as the old 'ltrent' command did, except for free.
    • The rent command now works as above, except you will gain 'rested exp' which gives you an experience bonus for a time, depending on how long you were rented. (Capped at 48 hours).
    • All characters also have the option of renting out in the wilderness, using the 'camp' command. This works the same as the frent command, except that it takes 30 seconds for you to complete the logout process. You must be in a wilderness room (outside) to be able to use this command. Rogues have the ability to do the same in inside and city rooms using the 'squat' command.
    • We've added a 'recall' command, usable only outside of combat, with a cooldown, giving you a free recall to your last rent/camp/squat location. The recall command, once used, will only take effect after remaining in the same room, and not fighting, for 30 seconds. You can use the 'affects' command to see whether your recall cooldown has expired or not.
    • Added a new Ranger skill 'Precision Tracking' and its help file.
    • Added the 'players' command for immorts.
    • Updated HELP NEWBIE.
    • Added HELP DEVOTE and HELP DEITY.
    • Modified 'devote info' command to pull the diety's help file.
    • Added autoloot and autogold.
    • Added first aid skill.
    • Fixed a crash that occured when people would make a spelling mistake or typo when casting a spell.
    • Fixed a bug with devote command, where devoting to certain deities did not take effect.
    • Adjusted the level process so that hp and move gains are now a static amount instead of a random amount.
    • Added the 'relevel' command so that people with existing characters can benefit from the static hp and move amounts when levelling.
    • Reduced cooldowns on all bard songs.